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User Interface

This shader provides various quality of life features within the UI and tooling.


Material Editor Right-Click​

Various options are hidden away in the right-click context menus. Foldouts, groups and properties each have their own context menu that you can access by right-clicking on them.

Property right click

Property Right Click

Foldout right click

Foldout Right Click

Tab right click

Tab Right Click

View Documentation​

Documentation of most tabs and properties can be accessed by clicking the 'View Documentation' option.

Copy & Paste​

You can copy and paste every property contained in a foldout/tab.

Reset​

You can reset to default every property contained in a foldout/tab or an individual property.

Copy Property Name​

Each property allows you to copy the backend name. Meant for animations or custom backend work.

Texture Options​

Texture properties have special context menu shortcuts allowing you to quickly change the compression and resolution of textures.

Texture Right Click

All texture slots can also open a gradient editor, if you want to use a gradient for that texture slot.

Presets​

You can mark a single property as being part of a preset or entire foldouts and tabs as being part of a preset.

More information about the preset system can be found here

Animated & Renamed​

Invidual properties can be marked as animated and renamed.

More information about the animated system can be found here

Notes​

Foldouts have the option to add custom notes to them via the Edit Note option.

These notes support rich text! For example <color=green>Green text</color> will create a green note!

Foldout note

More information about rich text can be found here


Material Editor Features​

Multi Editing​

The material editor allows you to select multiple materials at a time and edit them all at once.

This also includes selecting locked materials, though you will be asked to unlock them first.

Presets​

You can lock & unlock one or more selected materials.

More information about the preset system can be found here

Locking & Unlocking​

You can lock & unlock one or more selected materials.

More information about locking can be found here


Project Window Right-Click​

You can unlock/lock folders full of materials by right-clicking on a folder or a material in the Project view, going to ValueFactory/Ground Shadow Shader 1/ and selecting Lock or Unlock all materials.

Project right click


Hierarchy Window Right-Click​

You can right-click on an object in the hierarchy view and act on all materials found as the children of that object.

info

These are only available in Unity 2022 and up!

Hierarchy right click

Locking & Unlocking​

You can lock or unlock all materials on a avatar (not including any material swap animation materials).