📄️ Blending
Blending specifies to the GPU how the pixels that it will draw should be applied to the pixels that already have been drawn so far.
📄️ Culling
This determines the culling mode of the rendering pipeline for this material.
📄️ Custom Properties
The shader tooling supports custom properties, if you want to edit the shader code. This includes support for locking, property animations, renames, presets and shader UI (not including dropdowns/tabs).
📄️ Depth
During rasterization, materials can specify to the GPU that it should write their depth value into the depth buffer. The depth value specifies how near or far the pixel is from the camera.
📄️ Stencils
Stencils provide a way to control which pixels will actually be put on the screen.
📄️ VRChat Fallback
You may specify the type of shader that will be used by the VRChat fallback system by changing the various dropdowns in the Advanced/VRChat Fallback tab.