📄️ Albedo and Emission
Albedo
📄️ Ambient Occlusion (AO)
The ambient occlusion map is usually something you get from a bake in Substance Painter, Blender, Marmoset etc.
📄️ Base Color
The base color will determine the main color of the material. It's used as the albedo in toon and realistic light modes.
📄️ Blocky Shading
By default, the shading on the blocks themselves is smooth and continuous across the cube.
📄️ Fallback Light
When enabled, this option will make the shader act like there is a fake directional light in the scene when there is none.
📄️ Glossiness and Roughness
Glossiness and roughness are very similar things. They both directly control how shiny the surface looks.
📄️ Lighting Mode
The lighting mode is responsible for how the world lighting conditions and any additive lights will effect the material.
📄️ Metallic
'Metallic' is a PBR concept that controls how 'metallic' the surface looks. Metallic surfaces are less diffuse and more reflective of the incoming light.
📄️ Mininum Brightness
This is an experimental feature that lets you configure a 'minimum' brightness for the lighting.
📄️ Normal Smoothing
By default the cubes generated by this shader will have their face normals set to the direction that the face of the cube is facing. But that can be blended by the normals of the non-voxelized mesh, which will give various shading and lighting effects a smooth look.
📄️ Rim Darkening
When enabled, rim darkening will add a bit of a black tint to the edges of the material at any view angle, helping with communicating the curvature of the voxelized surface.
📄️ Shadows
In toon and realistic lighting modes, the shader will receive shadows from cast lights and self-shadowing.
📄️ Smooth Normal Stepping
When enabled, it will add 'stepping' to the normals of the material.
📄️ Specular Workflow
When the specular workflow is enabled, it replaces the metallic mask map with a specular color map.
📄️ Voxel Sharpening
When enabled, this tries to add some contrast to the faces of the voxels so that the voxels pop out more, no matter the shading settings.
📄️ VRC Light Volumes
Light Volumes are a baked lighting solution for VRChat worlds.