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Base Color

The base color will determine the main color of the material. It's used as the albedo in toon and realistic light modes.

Base Color Texture

The texture used as the base color of the object.

  • Uses UV0.
  • Only the RGB components are used. Alpha is ignored.
  • Defaults to white when not set.

Base Tint

Determines the tint of the base texture color.

When the base map is not set, this controls the base color. This color will multiply the albedo texture color. So this will act as a tint.

  • The alpha channel is not used.