📄️ Animation Color System
The animation color system is a simple and special sort of 'mask' that lets various effects write into it. When effects write into it, you can enable the 'Animation Color' feature in the effects tab and settle on a color that the animations that write into it will get.
🗃️ Animations
7 items
📄️ Voxel AudioLink Spectrum
This feature will expand voxels to display a spectrum of the music using AudioLink.
📄️ Break Flipbook
Places the contents of a flipbook 2D texture array animation onto the face of the voxels. This can be used to create a 'break' animation.
📄️ Center-Out
Center-out is an effect created by taking the angle between the normal of the pixel and the direction it is being viewed at.
📄️ Cutout
Cutout allows you to hide parts of the material if the cutout mask value on that part of the material is less than the threshold value.
📄️ Drip
Creates a goopy drip effect by stretching the voxels with positive/negative stretch amounts.
📄️ Droplets
Creates an effectc of voxels dripping down toward the gravity direction.
📄️ Emission Mask
The emission mask feature lets you convert base color into emission with an optional mask to select which parts of that base color will be added to emission.
📄️ Emission Texture
Emission textures let you add color to your material that appear to always be emitting light. They will not be effected by lighting conditions.
📄️ Fire
Creates a 'fire' like effect by stretching the voxels out randomly.
📄️ Floaters
Creates effect of the voxels slowly floating away and then floating back into position in a cycle.
📄️ Hue Shift
The hue shift effect lets you shift the hue of a specific color.
📄️ Matcap
Matcaps ('material capture') are textures that encode how the material will look from various view angles. They look like circles/spheres.
📄️ Panosphere
A panosphere is a special type of UV that will wrap a texture around a sphere inside the material, with poles at the top and bottom.
📄️ Particles
Creates a 'particle' effect with motion in a specific direction and some amount of rotation over time.
📄️ Rim-Light
Rim light creates a shine around the edges of the material.
📄️ UV Tile Discard
This feature lets you discard entire parts of the material depending on the UV tile that those parts are on.
📄️ Voxel AudioLink Center-Out
This feature enables a center-out effect that writes to the animation color mask and can re-size and move the voxels around.