Hue Shift
The hue shift effect lets you shift the hue of a specific color.
Currently emission and albedo are available to be hue shifted.
Albedo here means any special effects that aren't emissive plus the base color.
Emissive here means every special effect that is marked as emissive, including emission textures and masks.
General Options
Hue Shift
The hue shift that will be applied. You can think of this as a rotation along the hue wheel, where 0 is no rotation and 1 is a full rotation around it, returning back to where we were originally.
- 0 means no hue shift will ne applied.
- 0.25 - a 90 degree rotation around the hue wheel.
- 0.5 - a 180 degree rotation around the hue wheel.
- 0.75 - a 270 degree rotation around the hue wheel.
- 1 - no hue shift will ne applied (as we rotated around the hue wheel).
Speed
The hue shift can be automated to shift over time. This speed parameter controls the speed of this automated hue shift.
- 0 - no hue shift will ne applied.
- 1 - one rotation around the hue wheel per second.
Negative speeds will result in a hue shift backwards.
AudioLink Chronotensity Shift
The hue shift AudioLink feature will make it so that the hue will be shifted as the selectced AudioLink bands are being hit. This uses AudioLink chronotensity behind the scenes.
Speed
Speed controls how much the AudioLink chronotensity will shift the hue.
- 0 - AudioLink will be disabled for hue shift.
- 1 - A moderate AudioLink reactivity.
Perceptual vs Legacy Hue
By default, all materials use a more perceptually accurate way of shifting the hue ("Oklab"). There is an option to revert back to the old legacy hue shift.
You can turn the legacy hue shift on by doing into Advanced
and unchecking Perceptual Hue Shifts
.
This will revert all hue shifts on a material to the legacy hue shift.