Panosphere
A panosphere is a special type of UV that will wrap a texture around a sphere inside the material, with poles at the top and bottom.
No special texture is required, any texture will work.
General Options
Texture
The texture that will be wrapped into the panosphere.
- Uses UV0.
- The RGB components will be used for the panosphere color.
- Alpha will be used as the opacity, so you can use transparent textures.
- When not set, the texture will be white.
warning
You might have to set the wrap mode of the texture to repeat on the texture importer settings if the panosphere isn't repeating properly!
Tint
This color will be used to tint the texture color.
- The alpha will be treated as opacity.
Opacity
The opacity slider of the panosphere, for convenient animations.
AudioLink Chronotensity Scroll
The panosphere AudioLink feature will make it so that the panosphere will scroll in response to the AudioLink bands. This uses AudioLink chronotensity behind the scenes.
Speed
Speed controls how much the AudioLink chronotensity will scroll the panosphere.
- 0 - AudioLink will be disabled.
- 1 - A moderate AudioLink reactivity.