Emission Texture
Emission textures let you add color to your material that appear to always be emitting light. They will not be effected by lighting conditions.
Emissions are applied additively, meaning they will be added on top of the lighting of the material. This means that emission of black means that no emission will be added. This is because black is (0,0,0) and we're blending additively!
General Options
Emission Texture Map
- Uses UV0.
- The RGB components will be used for emission color.
- When not set, the texture will default to white.
Emission Tint
Determines the tint of the emission texture color.
When the emission texture map is not set, this controls the emission color.
This color will multiply the emission texture color. So this will act as a tint.
- The alpha channel is not used.