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Particles

Creates a 'particle' effect with motion in a specific direction and some amount of rotation over time.

A particle cycle consists of:

  • Moving along the motion direction and rotating, slowly fading out in side before disappearing.
  • Reappaering at the original location the particle started at.


General Settings

Amount

The amount of voxels that will become particles.

Speed

The speed of the particle animation cycle.

Twist

Determines how much rotational twist a particle will have.

Motion Direction

Determines the direction in which the particles will move.

  • This direction is in world space.
  • Normalized direction.

Motion Amount

The amount of movement that the particles will have.

Rotation Amount

The amount of rotation that will effect the particles.

Mask

An optional mask that will make masked voxels not be affected by drip.

Write to Animation Color

Whether or not to write the particle voxels into the animation color mask system.

  • Places where there are no particle system will not result in animation color.
  • Particle voxels will write the appropriate amount of animation color, depending on how far they are into their particle cycle.

More information about the animation color system


The AudioLink Chronotensity feature will make it so that the particles will move as the selectced AudioLink bands are being hit.

Speed controls how much the AudioLink chronotensity will move the particles.

  • 0 - AudioLink will be disabled.
  • 1 - A moderate AudioLink reactivity.

Type

The chronotensity type.

Band

The AudioLink band.