Particles
Creates a 'particle' effect with motion in a specific direction and some amount of rotation over time.
A particle cycle consists of:
- Moving along the motion direction and rotating, slowly fading out in side before disappearing.
- Reappaering at the original location the particle started at.
General Settings
Amount
The amount of voxels that will become particles.
Speed
The speed of the particle animation cycle.
Twist
Determines how much rotational twist a particle will have.
Motion Direction
Determines the direction in which the particles will move.
- This direction is in world space.
- Normalized direction.
Motion Amount
The amount of movement that the particles will have.
Rotation Amount
The amount of rotation that will effect the particles.
Mask
An optional mask that will make masked voxels not be affected by drip.
Write to Animation Color
Whether or not to write the particle voxels into the animation color mask system.
- Places where there are no particle system will not result in animation color.
- Particle voxels will write the appropriate amount of animation color, depending on how far they are into their particle cycle.
More information about the animation color system
AudioLink Chronotensity Movement
The AudioLink Chronotensity feature will make it so that the particles will move as the selectced AudioLink bands are being hit.
AudioLink Speed
Speed controls how much the AudioLink chronotensity will move the particles.
- 0 - AudioLink will be disabled.
- 1 - A moderate AudioLink reactivity.
Type
The chronotensity type.
Band
The AudioLink band.