Matcap
Matcaps ('material capture') are textures that encode how the material will look from various view angles. They look like circles/spheres.
It's usually used to add a bit of spice and extra detail to certain parts of a material.
Under the hood the shader uses the 'double-sided' matcap mode from Poiyomi.
General Options
Matcap Texture
This is the matcap texture that will be applied.
- Uses UV0.
- The RGB components will be used for color.
- Alpha will be interpreted as opacity/mask. So 0 alpha pixels will remove color from the matcap.
- Defaults to black when not set.
Size
Determines the 'zoom' of the matcap.
- Larger values will zoom the matcap out.
- Smaller values will zoom into the matcap.
Tint
This determines the color tint of the matcap.
Alpha is treated as the opacity. So an alpha of zero will remove the matcap entirely.
Emissive
By default, matcaps are not emissive and will be affected by lighting. Turning this on will make them emissive instead.