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Break Flipbook

Places the contents of a flipbook 2D texture array animation onto the face of the voxels. This can be used to create a 'break' animation.

You can find this break animation prefab in the #free-stuff channel on our Discord


General Settings

Break Animation Flipbook

The flipbook animation. This needs to be a 2D texture array.

Frame

The currently displayed frame of the animation flipbook, but normalized to the frame count so that it's always in the range of 0;1.

tip

You can animate this value from 0 to 1 to go through the whole flipbook.

Details

A value of 0 always means that the flipbook is not shown.

The nth frame can be calculated using:

NormalizedFrame=(FrameIndex+1)/FrameCountNormalizedFrame = \left\lfloor (FrameIndex + 1) / FrameCount \right\rfloor

So the 0th frame of the flipbook can be calculated using:

NormalizedFrame=1/FrameCountNormalizedFrame = \left\lfloor 1 / FrameCount \right\rfloor

A value of 1 always shows the last frame of the flipbook.

Frame Count

The number of frames in the flipbook.

You can find out the number of frames that a 2D texture array has by looking at the texture preview window in the texture inspector. You might need to drag the preview window out first to see it.

Scale

Determines the size of the flipbook as it will be applied to the material.

  • Large values will make the flipbook look more repeated.
  • Small values will shrink the flipbook image.