Fire
Creates a 'fire' like effect by stretching the voxels out randomly.
General Options
Amount
The amount of voxels that will be stretched out.
Speed
The speed of the voxel stretching.
Intensity
How tall the voxels will stretch.
Mask
An optional mask that will make masked voxels not be affected by fire.
Write to Animation Color
Whether or not to write the fire into the animation color mask system.
- Places where there is no fire will not result in animation color.
- Places where there is some fire will result in the appropriate amount of animation color, depending on how far the fire is into its stretch cycle at that point.
More information about the animation color system
Stretch
These stretch values determin the direction in which the drip will elongate/shrink the voxels.
They're in world space.
- X will stretch voxels left/right.
- Y will stretch voxels up/down.
- Z will stretch voxels forward/backward.
Positive Stretch
Determines how much stretch will occur on the positive part of an axis.
Negative Stretch
Determines how much stretch will occur on the negative part of an axis.