Specular Workflow
When the specular workflow is enabled, it replaces the metallic mask map with a specular color map.
A specular color map usually provides more interesting reflections.
The specular workflow is only available in the realistic lighting mode.
General Settings
Specular Map
A color map that determines the color of specular reflections.
- Uses UV0.
- Only the RGB components are used. Alpha is ignored.
- Defaults to white (full metallic) when not set.
Specular Tint
Determines the tint of the specular map.
- When the specular map is not set, this controls the specular color.
- This color will multiply the specular map color. So this will act as a tint.
- The alpha channel is not used.