Rim Darkening
When enabled, rim darkening will add a bit of a black tint to the edges of the material at any view angle, helping with communicating the curvature of the voxelized surface.
Of course it will make the material slightly darker!
When enabled, rim darkening will add a bit of a black tint to the edges of the material at any view angle, helping with communicating the curvature of the voxelized surface.
Of course it will make the material slightly darker!