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Fallback Light

When enabled, this option will make the shader act like there is a fake directional light in the scene when there is none.

Most VRChat worlds will not have a directional light, but the scene that you're working in will! So the material setup that you create in Unity will not really look correct in most VRChat worlds due to this lack of directional light.

So this feature tries to work around that by having the shader pretend there is a directional light in the world when there isn't one.

This fallback light automatically kicks in only when there's no directional light in the scene. You can preview its effects by disabling the 'Directional Light' object in your scene.

note

This only effects the base pass! Add light passes are uneffected by this feature.


General Options

Color

The color of the fake directional light.

  • Alpha channel is not used.

Direction

This is the direction of the fake directional light.

  • In world space.
  • Normalized.