Offsets
We might run into situations where a piece of voxelized clothing or a voxelized accessory or even a part of the same voxel material is occupying the same space ('clipping') with something else that has been voxelized.
The offset parameters allow you to tweak this clipping by nudging every, or select voxels forward or back.
The nudging is done by moving the voxel forward or back by the normal of the non-voxelized surface.
General Options
Offset
Specifies how offset the voxels will be across the whole material.
This is great for voxel materials that are put on clothing or accessories which end up clipping with the main body.
Offset Map
The offset map lets you choose where to offset the voxels and by how much.
- Black values correspond to the minimum offset.
- White values correspond to the maximum offset.
- Everything in between black and white is a mix of the min/max values. E.g: a half-gray will produce a offset between min and max.
- Uses UV0.
- Only the 'red' component is used.
If you have a part of your avatar that is clipping with itself on the same material you can paint that clipping part white and use that texture as the offset map. You'll need to tweak the maximum offset a bit but the result is that the part that is clipping will be moved out by the maximum offset, but nothing else will.