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AudioLink Spectrum

Display a spectrum of frequencies in the currently playing music using AudioLink.

This feature is available on both the shadow and the border. You can copy between these two parts by right-clicking on the AL spectrum foldout and copy/pasting between them.


Color Gradient​

Determines the color of the spectrum. This needs to be a left-to-right gradient texture.

The RGB color of this texture will be multiplied by the A channel to be able to use transparent gradients.

The coloration mode determines how this color gradient will be applied to the spectrum.

Tint​

This color will multiply the RGBA of the color gradient, acting as a tint.

Coloration​

Determines how the color gradient is applied to the spectrum.

Intensity​

Intensity will use the "intensity" of the frequency (how high it goes) as the U coordinate for sampling the color gradient.

Frequency​

Frequency will use the frequency (left to right) of the spectrum as the U coordinate for the color gradient.

Height​

Height will use use how high up the pixel is as the U coordinate for the color gradient.

Normalized Height​

Normalized height is a combination of height and intensity. It will apply the whole color gradient onto the spectrum as if the color was a blanket.


Type​

Determines the type of frequency data as provided by AudioLink that will be used to display the spectrum.

Unsmoothed​

This is unsmoothed raw AudioLink frequency data. Sharp and noisy.

  • Unsmoothed EQd This is unsmoothed raw AudioLink frequency data but EQ'd by the AudioLink panel in the world.
  • Smoothed These frequencies are smoothed and more pleasant to look at. This is the recommended option.

Height​

Controls how tall or short the spectrum is.

Flip Height​

Inverts the height UV so that the spectrum moves downward instead of upward.

Invert​

Inverts the spectrum coloration so that the color is displayed by default and the spectrum removes from it.


Repetitions​

Determines the number of times the frequency spectrum is repeated on the surface.

Height Offset​

Lets you move the start of the spectrum up or down the surface.

Rotation​

Lets you move the spectrum sideways on the surface.

Rotation Speed​

Determines the speed at which the spectrum will automatically move sideways on the surface.

Mirror​

When enabled, repetitions of the spectrum will appear symmetical.


Style

Determines the shape that the spectrum will take.

Smooth​

A smooth curved shape.

Bars​

Splits the spectrum into discrete bars sideways.

Circles​

Partitions the spectrum into circles sideways and upward.

Squares​

Partitions the spectrum into square sideways and upward. Exposes a size parameter that controls how big these squares will be.

Scale​

For bars, circles and squares, determines the size of the partitioning, letting you squish and stretch the parts.

AL Rotation​

AL Rotation is a AudioLink Chronotensity feature that lets AudioLink move the spectrum sideways over time.

Al Height Offset​

AL Height Offset is a AudioLink Offset feature that lets AudioLink offset the height of the spectrum in response to AudioLink bands activating.

Border Only features​

Activates Inner Shading​

When enabled, this will activate inner shading when AudioLink is present.

More information about inner shading can be found here.

Show Mode​

Determines which sides the spectrum will be shown on.

More information about show mode can be found here.