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AudioLink Waves

This creates an audiolink center-out like effect on the ground part of the material using the selected AudioLink band.

Color Gradient​

Determines the color of the waves. This needs to be a left-to-right gradient. The U coordinate that will be used is the distance from the (0.5, 0.5) point of the mesh, which is the center of the default mesh.

By default this is a white texture.

Tint​

This determines the tint of the color gradient. The RGBA of the color gradient will be multiplied by this tint.

Band​

Determines the AudioLink band that will be used to create the waves.

More information about AudioLink bands can be found here.

Size​

Determines size or zoom of how big the waves will be.

Invert​

When enabled, the waves will go inward into the center instead of outward from the center.

Halftone​

When enabled, this will convert the wave opacity into a halftone dither.