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AudioLink Waves

This creates an audiolink center-out like effect on the ground part of the material using the selected AudioLink band.

Color Gradient

Determines the color of the waves. This needs to be a left-to-right gradient. The U coordinate that will be used is the distance from the (0.5, 0.5) point of the mesh, which is the center of the default mesh.

By default this is a white texture.

Tint

This determines the tint of the color gradient. The RGBA of the color gradient will be multiplied by this tint.

Band

Determines the AudioLink band that will be used to create the waves.

More information about AudioLink bands can be found here.

Size

Determines size or zoom of how big the waves will be.

Invert

When enabled, the waves will go inward into the center instead of outward from the center.

Halftone

When enabled, this will convert the wave opacity into a halftone dither.