AudioLink Waves
This creates an audiolink center-out like effect on the ground part of the material using the selected AudioLink band.
Color Gradient
Determines the color of the waves. This needs to be a left-to-right gradient. The U coordinate that will be used is the distance from the (0.5, 0.5) point of the mesh, which is the center of the default mesh.
By default this is a white texture.
Tint
This determines the tint of the color gradient. The RGBA of the color gradient will be multiplied by this tint.
Band
Determines the AudioLink band that will be used to create the waves.
More information about AudioLink bands can be found here.
Size
Determines size or zoom of how big the waves will be.
Invert
When enabled, the waves will go inward into the center instead of outward from the center.
Halftone
When enabled, this will convert the wave opacity into a halftone dither.