Texture Options
Most textures provide options for tiling, scrolling and an offset.
Texture Tiling
Determines how tiled the texture will be.
Larger values will make the texture repeat more, whereas smaller values will stretch the texture.
Texture Scroll
Determines the movement speed of the texture.
X will scroll the texture in the X direction on the UV plane, Y will scroll it in the Y direction.
A speed of 0 disables the scroll. Anything above one is 'forward' scroll, and negative numbers result in 'backward' scroll.
Texture Offset
Moves the texture by the given amount on the UV plane.
Rotation
Controls the rotation of the texture along it's center point, in degrees.
Speed
Controls the speed of the texture rotation over time.