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Texture Options

Most textures provide options for tiling, scrolling and an offset.

Texture Tiling​

Determines how tiled the texture will be.

Larger values will make the texture repeat more, whereas smaller values will stretch the texture.

Texture Scroll​

Determines the movement speed of the texture.

X will scroll the texture in the X direction on the UV plane, Y will scroll it in the Y direction.

A speed of 0 disables the scroll. Anything above one is 'forward' scroll, and negative numbers result in 'backward' scroll.

Texture Offset​

Moves the texture by the given amount on the UV plane.

Rotation​

Controls the rotation of the texture along it's center point, in degrees.

Speed​

Controls the speed of the texture rotation over time.