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User Interface

This shader provides various quality of life features within the UI and tooling.


Material Editor Right-Click

Various options are hidden away in the right-click context menus. Foldouts, groups and properties each have their own context menu that you can access by right-clicking on them.

Property right click

Property Right Click

Foldout right click

Foldout Right Click

Tab right click

Tab Right Click

View Documentation

Documentation of most tabs and properties can be accessed by clicking the 'View Documentation' option.

Copy & Paste

You can copy and paste every property contained in a foldout/tab.

Reset

You can reset to default every property contained in a foldout/tab or an individual property.

Copy Property Name

Each property allows you to copy the backend name. Meant for animations or custom backend work.

Texture Options

Texture properties have special context menu shortcuts allowing you to quickly change the compression and resolution of textures.

Texture Right Click

Presets

You can mark a single property as being part of a preset or entire foldouts and tabs as being part of a preset.

More information about the preset system can be found here

Animated & Renamed

Invidual properties can be marked as animated and renamed.

More information about the animated system can be found here

Notes

Foldouts have the option to add custom notes to them via the Edit Note option.

These notes support rich text! For example <color=green>Green text</color> will create a green note!

Foldout note

More information about rich text can be found here


Material Editor Features

Multi Editing

The material editor allows you to select multiple voxel shaders at a time and edit them all at once.

This also includes selecting locked materials, though you will be asked to unlock them first.

Presets

You can lock & unlock one or more selected materials.

More information about the preset system can be found here

Locking & Unlocking

You can lock & unlock one or more selected materials.

More information about locking can be found here


Project Window Right-Click

You can unlock/lock folders full of materials by right-clicking on a folder or a material in the Project view, going to ValueFactory/Fast Voxel Shader/ and selecting Lock or Unlock all materials.

Project right click


Hierarchy Window Right-Click

You can right-click on an object in the hierarchy view and act on all materials found as the children of that object.

info

These are only available in Unity 2022 and up!

Hierarchy right click

Locking & Unlocking

You can lock or unlock all materials on a avatar (not including any material swap animation materials).

FBX Scale Infer

Materials can calculate the FBX scale in the hierarchy right-click as well.

More information about FBX scale can be found here

Optimization Bake

You can bake grid optimization textures and immediatelly apply them in the menu as well.

More information about optimization textures can be found here