Color Adjustment
Color adjustment lets you shift the hue, chroma and lightness of the final output of the shader.
This adjustment is done before the lighting calculations, so it's a great and simple way of doing quick hue shifts without needing to change colors or textures.
By default, the shader does hue chroma and lightness adjustments in the Oklab color space. If you want to use the legacy HSV color shifting logic, please disable Perceptual Hue Shifts in the Advanced tab.
Hue Shift
This lets you shift the hue by some value. The shift offset is unclamped so you can shift however much you want and it'll circle back to its original hue every unit.
Chroma Offset
This lets you increase the amount of "vibrance" in the colors. A positive offset will make more of the colors more vibrant and blown out, whereas a negative offset will make them desaturated.
The offset is unclamped, but the final chroma of a pixel is clamped in [0; 1].
Lightness Offset
This lets you increase the amount of brightness/lightness of the colors. A positive offset will result in there being less contrast and brighter colors whereas a negative offset will make the colors tend toward black.
Hue Shift by Time
This specifies the speed at which the hue will shift over time, without any user input.
AL Hue Time
This is a AudioLink Chronotensity option that controls how the hue will shift in response to AudioLink bands over time.
AL Hue Offset
This is a AudioLink Offset option that controls how the hue will shift in response to the impulse of AudioLink bands.
AL Chroma Offset
This is a AudioLink Offset option that controls how the chroma will be offset in response to the impulse of AudioLink bands.
AL Lightness Offset
This is a AudioLink Offset option that controls how the lightness will be offset in response to the impulse of AudioLink bands.