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Sticker Finish

This feature creates a , sticker-like irridescence on the surface of the material, giving it a rainbow sheen and making it pop out just a tad more.


Intensity

Controls how intense the sticker finish is. The sticker finish is 'added' on top of the color of the shader, so this value can be as big as you want for as much of a sheen as you want.


Color Seperation

Blue/Green Rotation

Controls how much the blue/green color channel will be rotated when calculating the irridescence.

Speed

Determines the automatic rotation speed of the blue/green color channel rotation. This can add a bit more movement and life to the effect and make it more interesting.


Anisotropy Options

Frequency Multiplier

Determines how many color "bands" the irridescence will create. They appear like waves. Too much can be too distracting, so setting this to small value between 1-4 is a good idea.

Anisotropy Alpha/Beta

These are more abstract variables that create the anisotropy of the irridescence. It's best to keep these two to be different values for the best results.

Mask

The mask that will determine where the sticker finish appears on the material. If unset, the finish will appear everywhere where the material is opaque. More information about the mask system can be found here