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Lighting

The shader is capable of receiving indirect lighting from the environment.

Light Influence​

Controls the balance of how much light influences the final color and how emissive the material is.

The default value is 0.3, which corresponds to the material being 30% lit by the environment and 70% emissive. We found this to be a nice balance between having the materials stand out and having them be effected by lighting in the world.

A value of 0 will make the material fully emissive. A value of 1 will make the material be fully tied to the color of its surroundings.

info

The shader is not built to receive direct shadows and is not effected by dynamic lights.