Lighting
The shader is capable of receiving indirect lighting from the environment.
Light Influence
Controls the balance of how much light influences the final color and how emissive the material is.
The default value is 0.3, which corresponds to the material being 30% lit by the environment and 70% emissive. We found this to be a nice balance between having the materials stand out and having them be effected by lighting in the world.
A value of 0 will make the material fully emissive. A value of 1 will make the material be fully tied to the color of its surroundings.
info
The shader is not built to receive direct shadows and is not effected by dynamic lights.