Build-up
Creates an animation of the voxels falling down and building themselves up, like pieces of blocks falling down from the sky.
To use this, you'll want to set up the 'Start Offset' and 'Height' values and then animate the 'Time' parameter. More information on what these do and how to set them up can be found below.
General Options
Time
The animation cycle.
- 0 means that animation has concluded playing and the material appears normal.
- 1 means the animation is at the 'start' and the material is not visible.
- Values in-between 0 and 1 will play the animation.
To play a hide animation, the time should go from 1 to 0.
To play a show animation, the time should go from 0 to 1.
Start Offset
Determines where the build-up animation starts on the object.
This is something you'll want to tweak by setting the time to 1 and moving the start offset until all of the voxels have disappeared.
Height
Determines the maximum height at which the voxels will be fully gone.
You'll want to tweak this after you have determined the start offset. Set the time to 0 and adjust the height until the object looks normal and doesn't look like it's in the middle of the build-up animation.
Fall Gap
Determines the distance between when a voxel that's in the middle of the animation will appear and when it will set into place on the object.
Smaller values will result in less space between when the voxel appears and when it lands.
Set this value to 0 if you want the build-up effect to look like the object is being "scanned in" instead.
Fall from height
Determines the distance from the original location of the voxel at which the voxel will fall from.
Animation Color
The animation color for this animation will be full intensity when the voxels are dropping and then 'cool down' once they have fallen in. The intensity of the animation color will increase
Animation Color Width
How long the voxels will be 'cooling down' for after they've fallen in.
Write to Animation Color
Whether or not to write the build-up animation voxels into the animation color mask system.