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Explode

An animation that lets you explode and have those exploded voxels fall down into the ground.


General Options

Explode

The animation cycle.

  • 0 means that animation has concluded playing and the material appears normal.
  • 1 means the animation is at the 'start' and the material is not visible.
  • Values in-between 0 and 1 will play the animation.

To play a hide animation, the time should go from 1 to 0.

To play a show animation, the time should go from 0 to 1.

Intensity

How intense the explosion is.

  • 0 will make the object just flop and fall down.
  • 1 will give the explosion some acceleration. Anything above 1 will make it violent.
  • Negative values will make it look like the object imploded.

Write to Animation Color

Whether or not to write animation into the animation color.

How far into exploding the voxels are will determine the animation color intensity.


Gravity

This controls the falling of the exploded voxels.

Acceleration

Determines the speed that the exploded voxels will fall toward the gravity direction.

  • In m/s2m/s^2 (meters per second squared)
  • A value of 9.8 is the typical acceleration of gravity on earth.

Direction

The direction of where the voxels will fall.

  • Normalized direction.
  • In world space.

Ground

The ground feature allows the fallen voxels to fall onto the ground. To make this work you need to specify the ground offset of the object.

Ground Enabled

Whether or not the ground feature is enabled.

Ground Offset

The offset from the origin of the object to the ground. This is on the Y axis in the world.