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Explode

An animation that lets you explode and have those exploded voxels fall down into the ground.


General Options​

Explode​

The animation cycle.

  • 0 means that animation has concluded playing and the material appears normal.
  • 1 means the animation is at the 'start' and the material is not visible.
  • Values in-between 0 and 1 will play the animation.

To play a hide animation, the time should go from 1 to 0.

To play a show animation, the time should go from 0 to 1.

Intensity​

How intense the explosion is.

  • 0 will make the object just flop and fall down.
  • 1 will give the explosion some acceleration. Anything above 1 will make it violent.
  • Negative values will make it look like the object imploded.

Write to Animation Color​

Whether or not to write animation into the animation color.

How far into exploding the voxels are will determine the animation color intensity.


Gravity​

This controls the falling of the exploded voxels.

Acceleration​

Determines the speed that the exploded voxels will fall toward the gravity direction.

  • In m/s2m/s^2 (meters per second squared)
  • A value of 9.8 is the typical acceleration of gravity on earth.

Direction​

The direction of where the voxels will fall.

  • Normalized direction.
  • In world space.

Ground​

The ground feature allows the fallen voxels to fall onto the ground. To make this work you need to specify the ground offset of the object.

Ground Enabled​

Whether or not the ground feature is enabled.

Ground Offset​

The offset from the origin of the object to the ground. This is on the Y axis in the world.