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Dissolve Out

An animation that will make the object disappear in accordance with a noise texture that determines when parts of the object will dissolve.


General Options​

Noise​

The noise texture that determines when voxels will disappear.

  • Uses UV0.
  • Only the red component is used.
  • Black values will be dissolved first.
  • White values will be dissolved last.
tip

You might have to mark this texture as not being sRGB on the texture importer settings for a more smooth animation.

More information about the texture tiling/scroll/offset

Time​

The animation cycle.

  • 0 means that animation has concluded playing and the material appears normal.
  • 1 means the animation is at the 'start' and the material is not visible.
  • Values in-between 0 and 1 will play the animation.

To play a hide animation, the time should go from 1 to 0.

To play a show animation, the time should go from 0 to 1.


Animation Color​

How far away a voxel is from the dissolve edge will determine the animation color intensity.

Animation Color Width​

How wide the animation color edge will be.

Write to Animation Color​

Whether or not to write the build-up animation voxels into the animation color mask system.