Dissolve Out
An animation that will make the object disappear in accordance with a noise texture that determines when parts of the object will dissolve.
General Options
Noise
The noise texture that determines when voxels will disappear.
- Uses UV0.
- Only the red component is used.
- Black values will be dissolved first.
- White values will be dissolved last.
tip
You might have to mark this texture as not being sRGB on the texture importer settings for a more smooth animation.
More information about the texture tiling/scroll/offset
Time
The animation cycle.
- 0 means that animation has concluded playing and the material appears normal.
- 1 means the animation is at the 'start' and the material is not visible.
- Values in-between 0 and 1 will play the animation.
To play a hide animation, the time should go from 1 to 0.
To play a show animation, the time should go from 0 to 1.
Animation Color
How far away a voxel is from the dissolve edge will determine the animation color intensity.
Animation Color Width
How wide the animation color edge will be.
Write to Animation Color
Whether or not to write the build-up animation voxels into the animation color mask system.