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Dissolve Out

An animation that will make the object disappear in accordance with a noise texture that determines when parts of the object will dissolve.


General Options

Noise

The noise texture that determines when voxels will disappear.

  • Uses UV0.
  • Only the red component is used.
  • Black values will be dissolved first.
  • White values will be dissolved last.
tip

You might have to mark this texture as not being sRGB on the texture importer settings for a more smooth animation.

More information about the texture tiling/scroll/offset

Time

The animation cycle.

  • 0 means that animation has concluded playing and the material appears normal.
  • 1 means the animation is at the 'start' and the material is not visible.
  • Values in-between 0 and 1 will play the animation.

To play a hide animation, the time should go from 1 to 0.

To play a show animation, the time should go from 0 to 1.


Animation Color

How far away a voxel is from the dissolve edge will determine the animation color intensity.

Animation Color Width

How wide the animation color edge will be.

Write to Animation Color

Whether or not to write the build-up animation voxels into the animation color mask system.